Everything,
in one place.
27 projects, from software in daily use to unbuilt hardware. Open any of them for the technical decisions, working method, and current limits.
Design / Web application / in daily useStaff AIStaff started as an office of AI employees. It is now two things: a Desk that replaces my email inbox, and More With Less, the work interface on its own.
Execution / Hackathon project / 1st placeAstra HQA desktop office of AI employees, built in one day with Pablo Zavala and Nathan Cheng. It won first place at OpenAI’s GPT-6 Astra hackathon in New York City.
Execution / Operational softwareStorage LeversA multi-runtime operations platform combining pricing guardrails, typed APIs, competitor data, call analysis, and customer move-in flows.
Design / Web applicationJoblessNoMoreJob search and application assistant that matches a person's profile to postings, prepares applications, and routes employer correspondence for human review.
Inventiveness / Workspace / sign-in requiredMore With LessA company control plane around T3 Code, connecting local execution hosts, scoped connectors, shared artifacts, and exact-diff approvals.
Design / Product visualizationDECK/01A modular Three.js product mockup with named assembly poses, GLB export, and headless geometry-envelope checks.
Inventiveness / Web applicationStaff JobsA job-application pipeline combining reusable requirement extraction, profile-based matching, browser form automation, and submission receipts.
Execution / Desktop toolingBootcamp LauncherAn Electron workshop launcher with pinned tools, resumable project provisioning, device enrollment, and deployment recovery.
Design / Local security toolingDojoA local security harness connecting native scanners, retained evidence, stable inventory, and DefectDojo findings through reproducible workflows.
Inventiveness / Compiler / simulation prototypePhysical Product CompilerA typed specification-to-CAD compiler with transactional editing, content-addressed artifacts, independent verification, and bounded robot simulation.
Inventiveness / Research pilotCAD Autonomy ExperimentsA controlled pilot testing model-proposed CAD edits against frozen requirements, transactional rollback, and independent geometry checks.
Inventiveness / CAD / control software / unbuilt experimentAI-native Hardware R&DA hardware R&D workflow spanning passive alignment fixtures, camera-guided control software, and an integrated bench-mechanism candidate.
Inventiveness / Parametric mechanical designSim Rig MountsA parametric quick-swap controller mount with shared dovetail sleds, screw-driven clamping, fit coupons, and a browser assembly explorer.
Design / Interactive conceptRobotic JellyfishA procedural Three.js assembly with subsystem isolation, camera controls, and illustrative telemetry, built as a technical-dashboard concept.
Design / Interpretive 3D viewerChrist Church PlazaA Three.js viewer that turns extracted plan features and interpreted elevations into explorable terrain, drawing overlays, and a GLB model.
Inventiveness / Execution / research experimentTrading DeskA rules-driven prediction-market execution experiment with explicit outcome coverage, order-book costing, sequential hedge execution, and fail-closed controls.
Inventiveness / Personal softwareDebridFlixA personal media interface with capability-aware source selection, range caching, FFmpeg playback fallbacks, and persistent viewing state.
Inventiveness / Local experimental toolWriter’s RoomA local multi-agent screenplay workshop with persistent scene ownership, durable coordination, isolated drafts, and a reviewed apply gate.
Design / Prototype / developmentStaff GamesA game-development environment that makes scene files, simulation tools, and runtime observations accessible to coding agents.
Execution / Prototype / developmentPer Aspera: The ShowA screenplay-to-animation production pipeline with held drawings, mouth rigs, reusable scenes, and reproducible edits.
Inventiveness / Prototype / developmentRocket League WebA browser car-soccer experiment with a shared simulation, predicted inputs, rollback reconciliation, and network test tools.
Execution / Prototype / developmentAgent ToolingLocal agent infrastructure for durable job records, bounded logs, explicit write scope, and coordinated validation.
Execution / Prototype / developmentFull FaithA nine-episode screenplay adaptation built as a first-person Unity campaign, with source-linked dialogue and repeatable scene validation.
Inventiveness / Prototype / developmentStreet CraftAn editable voxel world built from street panoramas and map geometry, with photograph-projected surfaces and persistent local edits.
Inventiveness / Prototype / multiple iterationsMusephoriaA structured music-feedback exchange, from early incentive-design experiments to a later Next.js application with listening requirements and review credits.
Design / PublishedSecond RenaissanceAn editorial site that pairs sourced AI examples with interactive explanations, designed to remain usable on phones and with reduced motion.
Design / PublishedPer AsperaA publishing system that combines file-based essays with bespoke interactive articles through one content registry.
WRITING
Per Aspera.
Longer thoughts on AI, compute, geopolitics, and philosophy, plus fiction, screenplays, and the occasional detour into hardware.