Spencer Morris
01 / DESIGN

How it should feel.
How it has to work.

I design from the person using the thing: what they need to understand, what they can change, and how they know what happened. Then I give it a look that fits the people it is for.

PRINCIPLES

Four rules I keep coming back to.

  1. 01

    Show the state of things.

    People should be able to tell what the software is doing, what it already did, and what happens if they say yes. The Staff Desk queues the mail that needs you with a drafted next step, and asks before anything is sent.

  2. 02

    Borrow a shape people already know.

    Unfamiliar work is easier to start from a familiar object: an inbox, a calendar, a thread, an assembly drawing. Staff began as an office full of AI employees. It now lives where the work already arrives, in email.

  3. 03

    Give every product its own world.

    A job-search product for people who are worn out should be funny and warm. A trading terminal should be dense and calm. The look follows from who is using the product and what kind of attention it asks for.

  4. 04

    Design the transitions, not just the hero shot.

    Products have states: docked, detached, exploded, half-finished, failed. Showing those states, and the steps between them, says more than one flattering render.

SPOTLIGHT / JOBLESSNOMORE

A job-search product that is on your side.

Job hunting wears people down, and most hiring software feels built for the employer. JoblessNoMore is loud, warm, and funny on purpose, with a design system strict enough to stay consistent across the site.

Comic-strip flat
Cream paper, warm black ink, 2px outlines and hard offset shadows that lift on hover and press on click. No gradients, glass, or stock photos.
Accents with jobs
Green means hired and marks the main action. Violet is for links and focus, red for errors and the doom side of the jokes, yellow for highlighter swipes and stickers.
One character
Every illustration is the same tired job seeker from the logo, from the 3 a.m. resume rewrite to day one in a lanyard. Captions stay in HTML, not baked into the art.
A strict voice
Jokes are about the job market, never the reader, and each one is followed by a real number. Layouts are checked from 320 px up, with 44 px touch targets.
Visit joblessnomore.com
AESTHETICS

One designer, many visual languages.

Every project below has its own look. Each one was chosen for its audience and the job it has to do.

JoblessNoMore landing page with a bold headline, yellow highlight, and a cartoon of a tired job seeker at a laptop
JoblessNoMore

Tired, funny, on your side

Cream paper, heavy black headlines, a highlighter stripe, and a cartoon job seeker who has clearly sent too many applications. The joke makes the product feel like an ally rather than another hiring platform.

Second Renaissance journal front page with a serif headline beside a pixel-art School of Athens
Second Renaissance

Pixel Renaissance

An editorial journal with Renaissance art reworked in pixels, old-style serif type, and margin notes. The look makes the argument before the reader gets to the first sentence: this is meant to be a flourishing, not a factory.

Staff Desk queue of requests pulled from email beside a to-do list
Staff AI

A quiet work surface

The Staff Desk and More With Less are tools for doing work, so they recede. Neutral surfaces and plain type leave room for the content, and color is saved for things that need a decision.

DECK/01 personal infrastructure node rendered in its docked pose
DECK/01

Industrial product

Bead-blasted grey aluminium, a graphite shell, cream keycaps, and one amber key. DECK/01 is presented as an object you could service, with its modules and assembly states part of the design.

Neon cyberpunk plaza from the Per Aspera production art
Per Aspera: The Show

Cinematic worldbuilding

For Per Aspera, a neon city and anime-styled characters carry a screenplay into animation and an interactive personal site. Colour and lighting do the storytelling.

Dark trading terminal with market pulse metrics and order-flow panels
Trading Desk

Instrument panel

Near-black panels, monospaced labels, and a single acid-green accent. Dense, but organised so the important number is the one you see first.

Christ Church Plaza 3D site model with labelled landscape features
Christ Church Plaza

From drawing to place

Architectural drawings rebuilt as an explorable site model, with soft massing, planting, and labels tied back to the source sheets.

Voxel portrait of Spencer Morris
This site

Voxel field guide

This site: isometric blocks, pixel type, a paper grid, and a portrait built from cubes that you can turn in 3D. Playful, but still a reference you can scan.

THE ENGINEERING UNDERNEATH

Design is also how the system behaves.

A good-looking interface can still hide a confusing system. These are design decisions made below the screen.